D&D d20 Encyclopedia Arcane Battle Magic MINT pb
Published in 2002, this Dungeons & Dragons d20 System rules supplement from Mongoose Publishing written by Sam Witt is in MINT condition: Price tag on front cover. Very light whitening on cover edges. Crisp, clean pages.
Ultimate Power
Battle magic is about pushing magic to its absolute destructive limits, turning each arcane phrase into a death sentence and every claw-fingered gesture into a deadly magical assault. Make no mistake - battle magic is about mayhem and death, ensuring your opponents are made to pay for their presumption to challenge your arcane might. Whether you wish to deliver death from afar, firing off massive spells that streak through the sky and blast massive holes in the enemy lines, or want to see the look of fear in your foes' eyes as you come screaming for their blood with your runeweave robes and spellblade, battle magic is for you.
In this book, you will find information on how to craft intricate illusions or research spells that help your fellow adventurers see in the dark or span a yawning chasm - you will discover new spells devoted solely to destruction, new feats that boost your character's ability to wreak havoc on enemy forces, and prestige classes to add new fear and respect for spellcasters in your games. This book is for players and Games Masters who believe the highest purpose of magic is to rain death and destruction down upon their enemies.
Inside you will find:
To Gird for Battle: Meet the greatest threats ever to stalk the battlefields of fantasy. The Battle Mage studies spells of massive destruction, pulsing waves of fire that set entire battalions screaming and running like schoolgirls. When you are ready for a little guerrilla warfare, just sign up the Eldritch Warrior -- a magical close combat specialist.
The Book of War: Page after page of new spells focusing on pure destruction. Learn the secrets of elemental rupture and how to direct a lava wyrm toward your foes.
The Armoury: The right tool for the job is a must and this chapter delivers a selection of the finest arcane ordnance for laying waste to those who oppose you.
Battle Guilds: Research is expensive and fighting dangerous. These simple facts of life lead wise mages to join a Battle Guild, where research expenses are subsidised and there is always someone to watch your back.
Feats of Battle: No guidebook to Battle Magic would be complete without a selection of offensive feats to increase your killing power. Do not enter the dungeon without them.
Help for the Games Master: Secrets to help even the odds and a few tricks that Games Masters will find useful when dealing with Battle Mages and Eldritch Warriors.
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