D&D 3.5e Dungeon Magazine #122 May 2005 Eberron MINT
Published in 2005, this issue of Dungeon Magazine for Dungeons & Dragons 3.5 Edition is in MINT condition: Light whitening on cover edges. Crisp, clean pages.
The May 2005 issue of Dungeon Magazine includes the following articles and adventures:
- "Campaign Workbook: The Cast," pp. 96-97. Atypical enemies.
- "Campaign Workbook: The City," pp. 98-99. A town in the aftermath.
- "Campaign Workbook: The Dungeon," pp. 100-101. Essential works (books for libraries).
- "Campaign Workbook: The Journey," pp. 102-103. Hazards of the trail.
- "Dungeoncraft: Plotting the Campaign, Part 2," by Monte Cook, pp. 92-94. Twists and turns: foreshadowing, plot twists, and recurring villains.
- "Fiendish Footprints," D&D3e for 6th-level PCs, Dungeon #122, pp. 42-55. A tiny map etched onto a small knag of wood puts the PCs on the trail of the Fiendish Foot, an item of vast necromantic potential. Will your heroes beat a band of hobgoblins to the Foot? And what of the object's vampiric protectors?
- "Final Resting Place," D&D3e for 3rd-level PCs, Dungeon #122, pp. 20-41. Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be resurrected or at least returned to their families for a proper burial. But will the PCs draw the line at hauling an adventurer's corpse out of the Underdark?
- "The Ring of Storms," by Keith Baker, pp. 72-80. Eberron backdrop. The land of Xen'drik holds many secrets, wonders long forgotten by the children of the modern age. Cyclopean ruins recall the heyday of an empire of giants, whose savage descendants lurk in the shadows of their former glory. Xen'drik also hosts the ruins of a mysterious sect of long-lost elves called the Qabalrin, whose shattered cities lie within the mysterious Ring of Storms.
- "Root of Evil," D&D3e for 18th-level PCs, Dungeon #122, pp. 56-71. A sickness festers in the heart of a great city -- the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Only the most powerful adventurers have what it takes to enter the demon tree and return alive.
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