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D&D 3.5e Dragon Magazine #323 2004 Deadly Domains NEW


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D&D 3.5e Dragon Magazine #323 2004 Deadly Domains NEW $4.71

Published in 2004, this issue of Dragon Magazine for Dungeons & Dragons 3.5 Edition is NEW: Brand new unread copy with light shelfwear.

The September 2004 issue of Dragon Magazine includes the following articles:

  • "Adventurer Tricks," p. 109. No rogue? No problem!
  • "Class Acts," pp. 96-106. Tips and tricks for your favorite class. Fighter: Thane, Cleric: Heed Your Calling, Wizard: Specialist Familiars, Rogue: Wilderness Rogues, Barbarian: Civilized Barbarians, Druid: Teach Your Own Companion New Tricks, Sorcerer: Beyond Blood, Ranger: Gear for Greeners, Paladin: Not Your Father's Do-Gooder, Monk: School of Hard Knocks, Bard: Instruments of the Masters.
  • "Ecology of the Choker," pp. 74-77.
  • "Forgotten Realms: Demon Stone," pp. 54-59. Hollywood talent and epic storytelling unite to redefine the Realms. Check out never before seen images and an exclusive interview with R.A. Salvatore.
  • "Gaining Prestige," pp. 82-84. Call on a spirit to guide you with the spirit speaker.
  • "Heroic Feats," p. 90. New feats to survive both sand and tide.
  • "The Magic Shop," pp. 86-88. Treasures of the dwarven holds.
  • "Player Tips," p. 108. Define your character with culture.
  • "Samurai vs. Knight," pp. 42-52. One fought for honor, wore cool armor, wielded finely wrought weapons, and struck fear into the hearts of those who opposed him. Oh wait, so did the other one. Find out who would win in this historical deathmatch!
  • "See No Evil: Alternatives to the Detect Evil Spell," pp. 68-72. What if your paladin couldn't detect evil? What if nobody could? Check out the spells that give you new options in games that blur the line between black and white. New spells: detect attitude (Brd 1, Clr 1, Pal 1), detect guilt (Clr 1, Pal 1), detect heresy(Clr 3, Pal 2), and detect violence (Clr 1, Pal 1, Rgr 1).
  • "Seven Deadly Domains," pp. 62-66. Greed, envy, gluttony, sloth, lust, pride, wrath -- the seven deadly sins presented as cleric domains, including new spells and suggested deities for Greyhawk, Eberron and Forgotten Realms. New Spells: sticky fingers (Asn 1, Avarice 1, Brd 1), rhino's rush (Clr 1, Drd 1, Rgr 1, Wrath 1), treasure scent (Avarice 2, Drd 3), and swallow (Gluttony 8, Sor/Wiz 8).
  • "Silicon Sorcery: Final Fantasy," pp. 34-35. Bring riding birds (CR 2) to D&D.
  • "Spellcraft," pp. 78-80. New force spells: chain missile (Sor/Wiz 4), emerald planes (Sor/Wiz 2), force chest (Sor/Wiz 5), force ram (Drd 2, Sor/Wiz 2), mass mage armor (Sor/Wiz 5), shard storm (Sor/Wiz 5), and greater Tenser's floating disk (Sor/Wiz 4).
  • "Under Command," pp. 24-29. Choose the best Dragoneye commander to rally your PCs' allies.
  • "Winning Races," pp. 92-95. Know the future and fight the past as a cyclopean.
  • "D&D Buyer's Guide," pp. 113-129.


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D&D 3.5e Dragon Magazine #323 2004 Deadly Domains NEW $4.71


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