AD&D 2e Dragon Magazine #226 Feb 1996 Being a DM VG
Published in 1996, this issue of Dragon Magazine for Advanced Dungeons & Dragons 2nd Edition is in Very Good condition: Heavy whitening on back cover. Light browning to page edges, otherwise clean. Very slight musty smell. 1996 TSR product schedule still attached.
The February 1996 issue of Dragon Magazine includes the following articles:
- "Arcane Lore: Monsoons and the Power of Om," by Michael A. Selinker, pp. 42-47. These powerful new wizard and priest spells come from the Indian subcontinent.
- "Bazaar of the Bizarre: Magical Scabbards and Sheaths," by David Howery, pp. 62-64. Sometimes it's not the sword that's magical...
- "Campaign Classics: The Magical Sands of Zakhara," pp. 80-83. Al-Qadim. When your world is surrounded by sand, that becomes the tool you use. These wondrous sands were once the exclusive possessions of sha'irs.
- "Dot to Dot," pp. 36-40. They may all look alike on the map, but not all cities are identical. Don't make all your towns clones of each other.
- "Game Wizards: The Ultimate Dungeon Master's Aid," by William W. Connors, pp. 49-51. At long last! The AD&D game core reference books (and more!) are on CD-ROM. An introduction to the Core Rules Volume 1.
- "Improve with Improv," pp. 28-34. Improvisational skills are not just for musicians. Good DMs need to be able to make rulings and come up with game elements on the fly.
- "The Magic Goes Away," pp. 8-15. What's the secret to game balance? Could it be limiting the number and power of users of magic?
- "Miniature Player Character Record Sheets," pp. 68-72.
- "Off-the-Cuff NPCs," pp. 22-26. The key to an enjoyable gaming experience is memorable NPCs, and now you can create a few in no more time than it takes to read this blurb.
- "Powers from the Past," pp. 52-58. Sometimes it's the things that people do that make their objects magical.
- "Rogue's Gallery: Theahtyn," p. 77. Meet Theahtyn, a powerful dwarven fighter. Just when his life was calming down, tragedy struck. Now he is coming out of retirement, and he has a mission.
- "Rome May Not Have Been Built in a Day, But...," pp. 17-20. Your campaign world can be. This simple step-by-step walkthrough shows you how to make one in just a few hours.
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