AD&D 1e Dragon Magazine #113 Sep 1986 Dragon Insert VG
Published in 1986, this issue of Dragon Magazine for Advanced Dungeons & Dragons 1st Edition is in Very Good condition: Build your own dragon insert still attached. Price tag on front cover. Whitening on cover edges, heavier at spine. Writing in pen on 1 page (table of contents), otherwise clean.
The September 1986 issue of Dragon Magazine contains the following articles:
- "A Capital Idea," by Vince Garcia, pp. 28-31. Owning a business can be quite an adventure.
- "Cardboard Dragon," pp. 53-56 plus insert. All the parts you need to make it fly.
- "Clout for Clerics," by James A. Yates, pp. 42-45. Followers and doctrines for high priests.
- "Cold Steel," pp. 82-86. Hunter-class robots for Gamma World gaming.
- "Combat Complexity," pp. 49-51. Extra rules for battle in the Conan game.
- "Easy as 1, 2, 3," by Rick Swan, pp. 72-73. How to quickly create interesting and consistent NPC personalities.
- "One Roll, to Go," pp. 74-75. Binomial tables make dice rolls easy to deal with.
- "A Saddle Isn't Enough," pp. 46-48. The significance of the "lowly" stirrup.
- "Star Cops!," pp. 88-92. Joining the Traveller interstellar police.
- "The Tales People Tell," by Thomas M. Kane, pp. 36-38, 95. Folklore can add flavor to a campaign world.
- "Top (Secret) Guns," pp. 76-78. Jet fighters and Top Secret game agents.
- "Welcome to Hades," pp. 10-26. Shedding a little light on the Three Glooms.
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